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# facet

A cross-platform native UI framework. You describe a view declaratively in a
`@facet { ... }` [builder block](/docs/builder-blocks); the block produces a
`Node` tree — pure data, no native types — that a per-platform renderer walks
into real widgets. The same description targets every platform: `facet` itself
knows nothing about AppKit, GTK, or any toolkit.

The FACET.1 vocabulary is small and complete: two leaves, `label` and `button`,
one container, `stack`, and one modifier, `.on_click`. The renderer that ships
today is [`facet_appkit`](/docs/packages/facet_appkit), which materializes the
tree as `NSStackView` / `NSButton` / `NSTextField` and runs the macOS event
loop.

## The `@facet` block

A `@facet { ... }` block is the shipped contextual builder. Inside it, a bare
leaf name resolves against the package (`label` becomes `facet::label`), a bare
container `stack { ... }` becomes a nested vertical stack, and a leading-dot
line attaches a modifier to the node just built. The block desugars to
`facet::Builder::new()`, one `.add(node)` per element, and a final `.finish()`
that hands back the accumulated children as a stack `Node`.

```cplus
import "facet" as facet;

fn greet(_w: *u8) { return; }

fn view() -> facet::Node {
    return @facet {
        label("Hello from C+")
        button("Greet")
            .on_click(greet)
    };
}
```

The block's value is an implicit vertical stack of its top-level items, so
`view()` returns a single stack `Node` holding the label and the button.

## Elements and the click handler

- **`label(s: str) -> Node`** — non-interactive text.
- **`button(s: str) -> Node`** — a titled button.
- **`stack { ... }`** — a vertical stack; nest it for sub-layouts.
- **`.on_click(cb: fn(*u8))`** — attaches a click handler to the preceding
  node. In keeping with C+ having no closures, the handler is a plain function
  pointer, not a capturing closure; the `*u8` is the sender. Until you set one,
  a button's handler is a no-op, so `click` is never a null pointer.

Nesting and modifiers compose as you would expect:

```cplus
fn save(_w: *u8) { return; }
fn cancel(_w: *u8) { return; }

fn editor() -> facet::Node {
    return @facet {
        label("Untitled")
        stack {
            button("Save").on_click(save)
            button("Cancel").on_click(cancel)
        }
    };
}
```

## Running it

`facet` produces the description; a renderer presents it.
[`facet_appkit`](/docs/packages/facet_appkit) walks a `Node` into a native
view tree and runs the application:

```cplus
import "facet" as facet;
import "facet_appkit" as facet_appkit;

fn main() -> i32 {
    facet_appkit::run(view());   // opens a window, mounts the tree, blocks
    return 0;
}
```

`render` walks the tree by identity (a `*facet::Node`, no allocation per walk),
and `run` opens the `Application` + `Window`, mounts the rendered root, and
enters the event loop.

## Pure data, zero-copy moves

A `Node` carries its `kind`, its `text`, a `click` function pointer, and its
`children`. Because it is plain data, you can build, store, and pass a view tree
without touching any native API. The builder moves whole nodes rather than
copying them: `Builder::add` takes its argument with `take`, and both `finish`
and `stack` use v0.0.25 [struct destructuring](/docs/builder-blocks)
(`let Builder { children } = this;`) to move the accumulated `Vec` out without a
copy — the language feature that replaced the deep clone the first spike needed.

## Platform notes

FACET.1 is a discovery spike: the description layer is platform-free, but the
only renderer shipped today is `facet_appkit`, so a running UI currently needs
macOS. Adding a backend means writing a renderer over the same `Node` tree —
nothing in `facet` changes. See [targets](/docs/targets) for the platforms C+
builds for.

To drive a `facet`-built UI from an external agent, see the
[agent surface](/docs/agent-surface). For the builder-block desugaring rules in
general, see [builder blocks](/docs/builder-blocks).
