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# gtk

Typed bindings for **GTK 4**, the cross-platform (Linux/BSD-first, also Windows/macOS) GUI toolkit. It is the Linux counterpart to [`appkit`](/docs/packages/appkit) (macOS), organized the same way. Sub-modules cover the framework: `glib`, `application`, `window`, `widget`, `controls`, `containers`, `text`, `dialogs`, `graphics`, `cairo`, `menu`, `actions`, and `data`, plus the import-directly `convert`, `events`, `pasteboard`, `drag`, and `notifications`.

Unlike Cocoa, GTK is a plain **C / GObject** library, so there is no `objc_msgSend` dispatch: every binding is a direct `extern fn` to a `gtk_*` / `g_*` symbol. That makes the package a thin layer of C+ structs over GObject pointers. Import the umbrella facade for the flat type surface, or pull narrower modules directly:

```cplus
import "gtk/gtk" as gtk;        // flat surface: gtk::Window, gtk::Button, …
import "gtk/glib" as glib;      // or narrower modules
import "gtk/controls" as controls;
```

## Signals are closure-free

GTK callbacks are plain C function pointers, so handlers are ordinary C+ functions, in keeping with C+ having no closures. The dominant shape is `fn(emitter: *u8, user_data: *u8)` (a button "clicked", a switch "toggled", a range "value-changed"); a few signals take a different shape, handled by `glib::signal_connect3` for `(emitter, arg1, user_data)` and `glib::signal_connect_state` for the switch "state-set". Thread app state to a handler through the signal's `user_data` pointer, an associated object (`glib::set_data` / `get_data`), or a global.

```cplus
import "gtk/gtk" as gtk;
import "gtk/glib" as glib;

fn on_clicked(button: *u8, _data: *u8) {
    let b = gtk::Button::from_raw(button);
    b.set_label(#str_ptr("Clicked!\0"));
}

fn on_activate(app: *u8, _data: *u8) {
    let win = gtk::Window::for_application(app);
    win.set_title(#str_ptr("C+ GTK\0"));
    win.set_default_size(360 as i32, 240 as i32);

    let vbox = gtk::Box::new(glib::orientation_vertical(), 12 as i32);
    gtk::Widget::from_raw(vbox.raw()).set_margin(16 as i32);

    let label = gtk::Label::new(#str_ptr("Hello from C+ via GTK 4\0"));
    vbox.append(label.raw());

    let btn = gtk::Button::new(#str_ptr("Press me\0"));
    btn.connect_clicked(on_clicked);
    vbox.append(btn.raw());

    win.set_child(vbox.raw());
    win.present();
}

fn main() -> i32 {
    let app = gtk::Application::new(#str_ptr("org.example.Hello\0"));
    app.connect_activate(on_activate);
    let status = app.run();
    app.unref();
    return status;
}
```

`Application::new` takes a reverse-DNS application id and holds one owned reference. Build your first window in the "activate" handler, where `Window::for_application(app)` gives you an application window already owned by its `GtkApplication`. A GTK 4 window holds a single child, so host many widgets in a `containers::Box` or `Grid` and `present()` the window to show it.

## Ownership: floating references

GObject widgets use **floating references**: a freshly-created widget owns one floating ref, and the container it is added to (`Box::append`, `Window::set_child`, …) *sinks* that ref and takes over the lifetime. So the common case needs no manual reference counting — add a widget to its parent and forget it.

Accordingly every widget wrapper holds an `opaque obj: *u8` with **no `drop`** (the same conservative default as appkit's child widgets) and exposes `raw()` (the pointer, for packing into containers) plus `from_raw(*u8)` (to wrap a pointer a signal handed you). The objects you *do* own a full reference to — `Application`, a `Menu`/`Action` model, an `AlertDialog`/`FileDialog` — expose an explicit `unref()`; call it once you are done (for `Application`, after `run()` returns). Hold a widget wrapper in a local across the `append` call rather than passing `Widget::new().raw()` inline and letting the temporary drop.

## Controls, containers, and dialogs

`controls` covers `Button`, `Label`, `Entry`, `CheckButton`, `Switch`, `Scale` (slider), `SpinButton`, `ProgressBar`, `ToggleButton`, and `DropDown`. `containers` covers `Box`, `Grid`, `Stack` (+ `StackSwitcher`), `Notebook`, `Paned`, `ScrolledWindow`, `Frame`, `CenterBox`, `ListBox`, and `HeaderBar`. The modern GTK 4.10+ `AlertDialog` and `FileDialog` live in `dialogs`; menus are data that reference actions by name, split across `menu` (`Menu`, `MenuButton`, `PopoverMenu`) and `actions` (`Action`). Model-backed `ListView` / `ColumnView` and their factories live in `data`.

```cplus
import "gtk/dialogs" as dialogs;

let dlg = dialogs::AlertDialog::new(#str_ptr("Delete this file?\0"));
dlg.show(win.raw());
dlg.unref();
```

Input event controllers — `ClickGesture`, `KeyController`, `MotionController` — live in the import-directly `events` module and attach with `events::add_controller(widget, controller)`.

## Platform notes

GTK is a real native dependency, so a GTK app links and runs on the host with `cpc build`. Install GTK 4 first; on Debian/Ubuntu that is `sudo apt install libgtk-4-dev`, which provides the `gtk4` pkg-config file and the unversioned `.so` link symlinks the linker needs. The package's `[link]` libs (`gtk-4`, `gobject-2.0`, `gio-2.0`, `glib-2.0`, `cairo`) land on the consumer's link line; the loader resolves the rest of the stack (pango, gdk-pixbuf, graphene, harfbuzz) transitively. The `convert` and `data` modules depend on `stdlib`; the widget modules themselves are stdlib-free.

For the higher-level, declarative UI surface, see [facet](/docs/packages/facet) and [builder blocks](/docs/builder-blocks). For where GTK fits among build outputs, see [targets](/docs/targets); to drive an app from an external agent, see the [agent surface](/docs/agent-surface).
