Variables, mutability, and scope
let x: i32 = 5; // immutable
let y = 5; // inferred as i32
var z: i32 = 0; // mutable
z = 7;
let w: i32; // uninitialised
w = 12; // first write counts as init; later writes need `var`
Mutability is opt-in: a plain let is immutable and freezes the whole value (a C+ struct is a value type, so let p; p.x = 1 is rejected), and you reach for var only when you need it. If you forget to initialise on a path, the compiler tells you (E0345). If you reassign without var, it tells you (E0305). Shadowing is allowed across scopes, but same-scope shadowing is rejected (E0363): a new let with the same name in an inner block introduces a new binding.
Scope is curly-brace lexical. A binding lives until its enclosing block exits, at which point its Drop runs.
A let _ = expr; is a discard binding: the expression is evaluated and its value is dropped immediately. Use it to run something for its effect, or to consume an owned value you do not need, without introducing a name.
let _ = make_buffer(); // evaluated, then dropped right here
Destructuring a struct
A let or var binding can destructure a struct, moving each named field into its own binding:
struct Pair { a: i32, b: i32 }
fn sum(take p: Pair) -> i32 {
let Pair { a, b } = p; // a and b are bindings now; p is consumed
return a + b;
}
Write var Type { ... } to make the new bindings mutable. The field list must be exhaustive — name every field — and the binding moves each field out, so destructuring is sound in exactly the places a hand-written field move is. A struct with an explicit drop cannot be destructured (E0509): that would move its fields out from under the destructor.
Module-scope const and static
let lives inside a function. For named values shared across functions, or for the C-style "static storage" pattern where a value lives for the whole program, use const or static at module scope.
// `const` — a typed alias for a literal. No storage, no address.
// Every use site is rewritten to the literal at compile time.
const HEADER_BYTES: usize = 176;
const PI: f32 = 3.14159f32;
// `static` — a global with a real address, initialised once before main.
// An immutable form (declared `let` at module scope) would live in .rodata;
// a `static` is the addressable, mutable, foreign-facing global.
static IMMUTABLE_OFFSET: i32 = 50;
// `static` — mutable, addressable global. Access is bare: the `static`
// keyword is itself the marker. Cross-thread safety of a shared `static`
// is the developer's responsibility, since nothing proves absence of data races.
static COUNTER: i32 = 0;
fn bump(by: i32) {
COUNTER = COUNTER + by;
return;
}
Three rules:
- The initialiser must be a literal (or
#zero::[T]()): integer, float, bool, string, a unary-negated numeric literal, or explicit zero-fill. Arithmetic such asconst N: i32 = 1 + 2;is rejected, as is referring to another const. Astaticadditionally accepts an array literal or fill (static Z: [u8; 64] = [0u8; 64];) and a non-generic struct literal (static S: Point = Point { x: 1, y: 2 };), composing recursively, since it becomes an LLVM constant aggregate.conststays literal-only because it is inlined at use sites. - A type annotation is required; there is no inference.
const FOO = 5;is rejected. staticreads and writes are bare — thestatickeyword is the marker, so no wrapper is needed. Cross-thread safety of a sharedstaticis the developer's responsibility, since nothing proves absence of data races.
| You want | Use |
|---|---|
| A named literal referenced at multiple sites | const |
| A fixed offset or lookup table read at runtime | static |
| A mutable counter, RNG state, or lazy cache | static |